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JIM FINN
VFX Director of Operations &
Executive Producer
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Birthdate: Unknown
Hometown: Niagara Falls, Ontario, Canada.
Website:
Series Work: Poltergeist: The Legacy, Sliders, Welcome
to Paradox, The Crow: Stairway to Heaven, Secret Agent Man,
Andromeda, Special Unit 2, John Doe, The 4400 and Life as We
Know It.
Feature Work: Executive Decision, Valentine, Ballistic:
Eck vs Sever, and An Unfinished Life. |
Jim Finn walked away from Andromeda when producers ask the SFX
Supervisor to put his name on inferior work. He's moved on to bigger
and better things since.
Now... The
Interview...
TB: Tell the
readers about yourself Jim.
JF: I went to
several Colleges and Universities in my youth in the 70’s trying
to find my lot in life when I took a two week work study at an
Educational Television Network in Toronto, Ontario. I got to be a
gopher (go for) on a historic drama film being shot by the Network.
I fell for the long hours, thankless position and team atmosphere of
a film crew. I stayed with the crew finished the film and then found
out the reality of life in the film industry. You work on a show
until it is done then you are out of work until you find another
job. I tried my hand at several different fields in the television
industry, from camera to audio to live video switching on variety
television. I somehow ended up in a technical position that I
enjoyed and for some reason seemed to have a bit more stability in
job duration. I learned all I could about the technical side of
television and its equipment. As I weaved my way through the
industry working my way up and around from sports mobile work to
editing in an electronic edit suite right out of the future (at that
time). This is where I started to focus my attention and this is the
route that led me to Visual Effects. I grew up with the development
and innovation of equipment that would soon replace the difficult
and arduous task of optical effects and poorly composed television
effects. It was this route that brought me back to film and a niche
in that market that held an interest and a future for me.
With
the advent of dedicated hardware and software specifically designed
for Visual effects I moved into the area of composting and animation
as an artist and an animator. In the late 80’s and early 90’s I
did effects compositing, facility management, job quotes and
compositing for early effects shows such as MacGyver and Highlander.
In 1994 I started
my own company "FINNesse Productions Inc." and freelanced
as a designer, Visual Effects Supervisor and compositor. I worked in
many countries and on many different projects. I setup and installed
a Visual Effects facility in Bangkok, Thailand that became known
throughout South East Asia for its work. I directed, supervised and
composited over a hundred commercials in my 2 years in the region.
My venue included Thailand, Hong Kong, Malaysia, Indochina and
India.
In 1996 I was asked to return to
Vancouver by a facility specializing in Visual Effects to work on
television shows that were now shooting and finishing in Canada.
TB: What exactly does a
composite artist do?
JF: A compositor is an
artist who endeavors to take all of the elements produced to create
a shot and puts them all together in a seamless mix to create a shot
that looks as real as if it were shot that way. This includes
compositing greenscreen shots, enhancing practical effects like
explosions that are impossible to create practically without
endangering actors and crew, putting together all of the bits and
pieces of a complex matte painting that depicts a scene or a land
that does not exist in reality or puts a plate shot in Toronto into
the streets of New York. This is an over simplified description of a
compositors job but you could write a book about the complexity and
technical aspects of the job. It requires a great deal of technical
knowledge and an artistic talent to mix that technical skill and
apply it to film instead of canvas.
TB: You started as a
composite artist on Poltergeist and then became the shows VFX
supervisor. What happened to land you in that position.
JF: Since I already had a
great deal of experience working on sets in Asia and having to deal
with a good deal more responsibility on those jobs it was a
comfortable position to be in when I was asked to go to set here and
advise the crew as to how best to shoot the elements that I needed.
I enjoyed being back on the set of a film production, decided that I
had the technical skills needed to Supervise I only needed the
experience. I was asked to supervise a few episodes of Sliders in
its first season and ended up doing all of the remaining episodes
that season. I was still compositing as well and that is what got me
involved in Poltergeist. I worked closely with a supervisor on the
Pilot and in the first season and got to know a few of the producers
on the show (Grant Rosenberg) for one. When they decided to change
things up a bit on the show I called Grant and asked if I could
interview for the job, I got it and did two seasons before the show
was finally cancelled after four years.
TB:
What are your
responsibilities as a VFX supervisor?
JF: As a Visual Effects
Supervisor my first and foremost function is to listen to the
Directors, the Writers and the Producers to determine what they want
to see on the screen that my department is being asked to create.
You read and re-read the script, breakdown what you think is a
visual effect in your estimation and then present those findings.
Some effects are easy to determine and some like matte shots and
stunt enhancements are less obvious. Once a breakdown and an
understanding of what I am to do for the show I must endeavor to
finds ways to accomplish the shots both practically and financially.
It is very important to keep production aware of the needs of Vfx as
far as shooting requirements and the financial implications of doing
the vfx. When the breakdown is complete and the budget prepared we
go back to the drawing board to make sure that we can afford to do
all of the effects asked for both financially and practically. That
is the hard part. Once all of this is done the fun starts, the
planning gets under way and finally the shooting begins. As the show
is being shot and elements are supplied to the Vfx team we temp
shots together and start working on the CGI or Matte element needed.
The editor gets the temp effects and cuts them together to make sure
everything fits and matches. When the show is locked as far as the
cut goes we can finish the shots that are picture specific and start
delivering the effects for approval. The long hard task of checking
off the shots as they come in begins and refinements and revisions
go on. It can take up to four or five months to deliver the last
episode of a TV series or up to a year to deliver the shots for an
effects heavy motion picture.
TB: Do you have your own
staff, or is that something the producer of the show comes up
with?
JF: I have always tried to
keep a team of people together that I know and trust with me on the
shows that I work on, and depending on the size of the show I may
have to bring in more artist and assistance. A very big factor in
the success of any Vfx is the team of artist that do the work that
you have tried to envision and pass on to them. Many facilities and
freelance artist go into the making of the show and each of these
people brings their own expertise and talent to the show. It is a
big part of my job to always have a repertoire or talented people
working for me. Like any team everyone one on it has to work
together but must also bring their specific talent to the shots
assigned to them.
TB: Do you enjoy what you
do? Is this the direction you wanted your career to take?
JF: It takes a very long
time to get to a position where you are comfortable with your
abilities and your team. To get to this point takes years of
experience and hard work, it is nice once you are there to be able
to enjoy the work without the stress of impending doom and a fear of
the unknown. I am comfortable now with my abilities and am now
enjoying the challenge’s presented with more confidence than fear.
It is a never ending job to stay abreast of the techniques and the
technology; it can be a lot of fun using it to your advantage. I
often think of the challenges that moving on to other aspects of
film making offer and will probably pursue them in time but for now
I am having to much fun and learning too much to move on just
yet.
TB: What was the biggest
difference between doing a feature film and running a series?
JF: I have done a few film
projects but the majority of work done here is series television and
a great deal of that is Science Fiction. I enjoy both as they are
very different species of Vfx.
In a film you spend a lot more time preparing and designing the
effects and a lot more time finishing the effects after the shooting
ends. The shooting time is really the shortest component in the
process. In a television series like Andromeda you only have seven
days to prepare for reach episode, seven days to shoot it, and about
21 days to finish the effects for each episode and there are twenty
two episodes in a full season. The pace is accelerated, the output
very high but the work is more diverse. In an effects heavy movie
you may have three to six hundred shots and at least a year from
start to finish. In a television series like Andromeda we would have
to generate about 40 high resolution CGI shots (we do all of the
animation at almost film resolution) for the space sequences and
another 40 or so matte and composite shots per episode. This could
reach over 1500 shots in a single season. The workload because of
different factors and the fact that film work is a bit more
meticulous because of the much higher picture quality is much the
same but the work flow is much different. It is nice to be able to
mix the two up a bit.
TB: Are the
computers and software used for computer effects the same for both
television and feature films. What types of computers are
used?
JF: The
hardware and the software that can be used for television and film
Vfx are becoming very similar; the big difference is the resolution
of the input frames and the resultant output frames. The difference
in the software now is really the version that you use to generate
film resolution for film output and the version used to generate
television output quality for television. The type of equipment is
changing every year and most of the work for both film and
television can be done on PC based systems with different input and
output systems and of course the amount of processing power needed
to generate and move the data required for both mediums. I won’t
name any specific software but there is quite a number of different
interfaces that accomplish the sane goals, there are also very many
very specific software packages for doing very specific functions (2
& 3D tracking, eying, etc…).
I installed an In-house system for Andromeda this season to help
with the heavy CGI workload and it worked flawlessly all season with
little maintenance or down time. We hade high quality workstations,
diversified software packages and a very powerful render farm. This
gave us the capability to generate twice as much CGI shots at a much
higher resolution and we would always be able to supply frames to
the compositors because of the speed of the render farm. Every
project is different and therefore the needs in equipment can vary
quite a bit. I have had a lot of fun designing and installing this
gear and see it as the future for many projects. The equipment is
now very affordable and in the case of television expendable after a
few years of output.
TB: You've told
me there are less effects involved with John Doe than Andromeda, but
do you see a difference between syndication and network?
JF: The two
shows are very different in their needs as far as visual effects are
concerned but both are just as challenging. Andromeda is a fantasy time
and a fantasy place; therefore the effects can have an off world
look that defies reality. John Doe is set in the present and is a
somewhat mere realistic show shot with reality based sets and
action; the effects therefore must be seamless and perfectly real to
the eye. A matte painting of a city in a far off world is fun to
create but we can also defy reality in its creation where as a matte
shot in a real city on earth in our time or in a historic setting is
much harder to pull off as it must be perfectly believable.
TB: How are the
effect handled? Do you use one effects house or is it pieced out?
JF: Today, most
effects for both television and film are done at facilities that are
built, designed and staffed to do Visual Effects. The people are
knowledgably and very talented. This helps a great deal to take the
load off of the Supervisor to monitor quality control over the
technical aspects of the shots and also give one a great pool of
talented artist to choose from to do the work. I will quite often
use a single facility to do a show or I may find it necessary to use
several at the same time because of the workload or the differences
in the type of work needed. The professional and technical quality
of the facility is very important but the most important and the one
most often responsible for my choice in a facility is the talent of
an artist to do the work I need done. After saying all of that let
it be known that things are a changing even on this front. All of
the Vfx for the "Lord of the Rings" trilogy were done in a
facility built and designed to do these films specifically. In the
future I’m sure that we will see a great deal more of this and
even the use of In-house facilities to enhance or replace the use of
outside facilities. If the talent pool can find enough work in the
freelance market and can make a living the same way all film workers
do then the people will be available to work on specific projects at
an In-house workplace.
TB: From your
heavy experience in the genre, do you believe that science fiction
is in trouble on television? If you do... why?
JF: Boy, this
is a loaded question. I won’t say that science fiction is in
trouble but I will say that the genre must start using the tools
available more maturely and not depend on Vfx to make the show.
Science Fiction is, by nature an effects heavy style of picture and
it has always been a struggle to keep up with the imaginations of
the writers. Unfortunately we have now gotten to a stage where we
can do almost anything that can be imagined and in too many cases
those images really should not make it to the screen. The audiences
now are to sophisticated to be enamored by the glitz of Vfx or the
number of bodies (or their gory method of death). I’m sure that
like the addition of sound to film we will outgrow the fad and start
to use these tools in more realistic and equitable tool in the
making of a film. If the story ain’t there the effects won’t
save the box-office numbers any (much) longer.
TB: Andromeda
has dumped the majority of the people who created what the show is
supposed to be about. Does this stuff effect your side of the house?
If so, in what ways. To put it bluntly - with what Tribune has
done to Andromeda do you think the show is in trouble? The two
creators of the series are gone, you have left over creative
difference and now a main character (Tyr) has left the show.
JF: Another
loaded question (I enjoyed working fore Tribune and would love to
work with them again) but I will not skirt it or ignore it.
If one were to be
selfish it is easy to say that the show has changed too much from
its original concept and that the people who created the show were
dismissed and the show suffered for it. In fact we are all somewhat
selfish and want to do things our way, unfortunately there is only
one boss and our business is far from a democracy so what they say
goes. Tribune is trying to morph Andromeda into a show that will
draw a larger audience for their stations and therefore pay for
itself and do what it is supposed to do and make a profit. Obviously
the original concept did not fulfill their expectation in these
areas and they felt that they have to make changes to try and
rectify the problem. I think the show was much better in seasons I
and II but that is only my opinion. I think that creating a show
like Andromeda requires a great deal of faith and trust in its
creators and therefore they should be given the chance to finish
what they started. The new direction that the show has taken is
going to alienate a lot of fans but could create a deeper fan base
to help pay its way. A lot of people who wanted to stay on the track
have been discouraged and have decided to leave the show. I think
perhaps they are in trouble now only because they don’t deem to
have a defined route to get them to where they want to go in the
limited amount of time left to them. My workload on the show started
to get out of hand because of the reliance on Vfx to save many of
the borderline episodes and that just cannot be done more that
perhaps once. If the new writers can get the show on track and not
depend so much and death, mayhem and space traffic jams then there
is some hope? I’ll leave it to the fans to decide which version
was better.
TB: Any idea what your dream job
would be?
JF: Unfortunately in this business we
do so many different jobs on so many different projects that I don’t
think I’ll know what my dream job was until I’ve finished it.
TB: What is your feeling towards
episodes being changed or completely dropped based on current events if
they think it's too sensitive? Some series base their stories on current
events, but still deem material to sensitive.
JF: Good
question. The driving force behind both television and film
production is the almighty dollar and to be more specific the
almighty sponsorship dollar. To get on and stay on the air today you
have to sell commercial time to sponsors. These sponsors are very
sensitive to the buyers feelings as they relate to their product and
therefore if something about a show seems in the least bit offensive
or sensitive they will grumble, and the rumbling makes its way all
the way to the stations that air the shows. I can sympathize with
this feeling and in a lot of cases I agree with the holding back of
programming that too closely parallels tragic real events. Most of
these episodes or movies do eventually get aired and no further
thought is made to its creation. This is the threat to those who
make the shows about current trends in human violence. It is funny
though how high the body count is every single night of prime time
television. Hand gun murder and violence against humanity is a
commodity that sells shampoo but try and explode a tall building for
the next few years. Going to war over oil is OK but legalizing pot
is a crime against humanity. Sorry!!!
NOTE: This
interview was left just half completed. Jim became busy with
"The 4400" and is currently the Director of Operations
& Executive Producer of VFX Studio in Vancouver Canada.
Hopefully in the near
future we'll get a chance to finish the interview... Stay Tuned.
Tim
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